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When you do, though, the feeling is absolutely incredible, specifically in The Consequence where you'll wield both a pistol and shotgun at times. While playing as Kidman, you'll be solving simple puzzles and progressing through areas with some backtracking much like Sebastian, but the twist is that you will rarely have firearms. The story alone is a must to experience for those who enjoyed The Evil Within's narrative and desire more clarification and insight into its world and characters. Other lightly-touched areas in the story are cleared up as well, such as with more information on how STEM functions, the importance of Leslie, and the intriguing relationship between Ruvik and Dr.
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She has an underlying feistiness, and while she's still too stiff to be entirely likeable, there's great character development with her all the way to the end. We found her stoic, bland personality uninteresting when we played as Sebastian, but after learning about her past while playing as her, we came to see there are reasons behind the walls she puts up around herself. Who is she? What are her motives? Where was she the whole time? Many of these questions and more are answered in her unnerving journey through STEM as an agent working for the ominous MOBIUS organization. One of the most puzzling characters in The Evil Within is Juli Kidman.
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Needless to say, it's quite the change of pace, and while this particular scribe may have enjoyed the base title slightly more than its reviewer, we couldn't help but be perplexed at these almost experimental add-ons. It consists of two story campaigns with gameplay entirely predicated on being stealthy, and another where you play as a hulking brute that smashes all in sight from a first-person perspective. But even if you're an ardent defender of The Evil Within, the season pass's worth of DLC gives cause for one to be sceptical, too. This seemingly spiritual successor to Resident Evil 4 was yet another controversial title in its genre with opinions ranging across the board on whether its shameless design dripping with nostalgia makes it a return to form for survival horror or an archaic bore stuck in the past. Much of its appeal is founded on old school, survival horror conventions wrapped in current-gen graphics and a few modern design principles. Regardless, many of them have shocked the gaming world, and The Evil Within was no exception last year. Survival horror games are part of a somewhat niche genre that constantly break moulds and, in the process, either make unexpected, monumental strides in innovation or uproarious setbacks by straying too far into other genres.